PyWeek 15: One Whale Trip

The dates of this challenge are are 00:00 UTC Sept. 9, 2012 to 00:00 UTC Sept. 16, 2102. (That is 02:00 local time.)

onewhaletrip_opengl.png

Theme

The theme for this challenge is "One Way Trip." So there.

Coordination

Face-to-face: we will kick this off on Sunday, 2012-09-09 around 5pm at the Metalab. The time is only tentative, so watch this page for last-minute updates. Another get-together will probably follow on Monday.

Email: we are going to hijack the PyUGAT discuss mailing list for the duration.

Chat: come to our IRC channel on freenode.

Idea

Something like Jump'n'Roll, Skyroads, the Bit.Trip games or even "Guitar Hero." Something that scrolls back to front, gameplay consists mainly of learning long sequences of moves, the rhythm of the soundtrack may influence the gameplay or may depend on it. (kirill, hop)

Design: Whales

Whales, ocean, submarines, petunias!, under water

Gameplay

After the first meeting we are trending towards the "underwater" theme due to it's novelty.

The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies that the player has to collect and Baddies that the player has to avoid advance on the player as the level progresses. Due to perspective, as objects get closer they get bigger.

Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player.

Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ...

Story

Something about the love of a Whale and a Submarine? Maybe a robotic-whale-submarine-villain kidnapped the whale's girlfriend? :)

Prerequisits

PyGame (before 2016)

Installing PyGame on OS X with SDL from homebrew takes some fiddling. Follow this guide: http://www.daskrachen.com/2011/03/installing-pygame-using-homebrew.html

SDL2/SDL2_mixer/OpenGL (2016)

The current default branch on our Mercurial repository doesn't depend on PyGame anymore. Instead, it has a self-contained "core" module that builds against SDL2, SDL2_mixer and OpenGL. On OS X, install the dependencies using:

brew install sdl2 sdl2_mixer

then build it using

make -C core

Features

Feature

Priority

Scenes

High

Text skipping in scenes

High

Darker further enemies

Medium

Pearl counter (score)

High

Life indicator

High

Level Design

High !!

Enemies should disappear earlier

Low

Random Level

Low

Enemies size problem when close

Medium

Making Of

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Homebrew 3DS Port (2016)

The source is available from the Git repository (you need devkitARM, zlib and sf2dlib).

onewhaletrip-3ds-1.png

onewhaletrip-3ds-2.png

Standalone OS X Build (2016)

The source is available from the Git repository.

osx-icon.png

osx-title.png

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Pocket C.H.I.P Port (2018)

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CategoryHackathon

PyUGAT: PyWeek/2012-09 (last edited 2021-04-10 10:27:00 by thp)