PyWeek 15

The dates of this challenge are are 00:00 UTC Sept. 9, 2012 to 00:00 UTC Sept. 16, 2102. (That is 02:00 local time.)

Put your name here if you want to participate (however much):

onewhaletrip_opengl.png

Participation

Late additions to the team are welcome! In order to participate, you have to create an account and tell us your username.

Theme

The theme for this challenge is "One Way Trip." So there.

Coordination

Face-to-face: we will kick this off on Sunday, 2012-09-09 around 5pm at the Metalab. The time is only tentative, so watch this page for last-minute updates. Another get-together will probably follow on Monday.

Email: we are going to hijack the PyUGAT discuss mailing list for the duration.

Chat: come to our IRC channel on freenode.

Code: https://bitbucket.org/pyugat/pyweek1209/

Idea

Something like Jump'n'Roll, Skyroads, the Bit.Trip games or even "Guitar Hero." Something that scrolls back to front, gameplay consists mainly of learning long sequences of moves, the rhythm of the soundtrack may influence the gameplay or may depend on it. (kirill, hop)

Design

Space

UFOs, planets, rockets, explosions, aliens, aliens run towards their UFOs, anthropomorphised UFOs, rings of Saturn as race track, space whales.

Whales

Whales, ocean, submarines, petunias!, under water

Dragons

Dragons hunt sheep and cows, fire, panic, people fleeing.

Sheep

Jumping over fences, farm machines, silos -> rockets, hay, cows, pigs, people (farmers), dogs

Abstract

Balls, cubes, geometric forms, boooooring.

Gameplay

After the first meeting we are trending towards the "underwater" theme due to it's novelty.

The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies that the player has to collect and Baddies that the player has to avoid advance on the player as the level progresses. Due to perspective, as objects get closer they get bigger.

Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player.

Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ...

Story

Something about the love of a Whale and a Submarine? Maybe a robotic-whale-submarine-villain kidnapped the whale's girlfriend? :)

Prerequisits

PyGame

Installing PyGame on OS X with SDL from homebrew takes some fiddling. Follow this guide: http://www.daskrachen.com/2011/03/installing-pygame-using-homebrew.html

Features

Feature

Priority

Scenes

High

Text skipping in scenes

High

Darker further enemies

Medium

Pearl counter (score)

High

Life indicator

High

Level Design

High !!

Enemies should disappear earlier

Low

Random Level

Low

Enemies size problem when close

Medium

Making Of

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CategoryHackathon

PyUGAT: PyWeek/2012-09 (last edited 2014-08-26 21:33:43 by thp)